One more rendering before I resume development of mc2obj. A while ago I posted a few renderings using mcobj. The render below uses mc2obj, and is taken from roughly the same viewpoint as the first mcobj rendering for the purposes of comparison. As usual, click for the full view.
Wednesday, 14 September 2011
I figured it was about time for me to stop working on mc2obj for a moment and actually make a render with it, so after creating a few 1.8-prerelease 2 worlds this one seemed interesting enough. I call it 'Mountainview sunrise". I must say 1.8 generates some interesting landscapes, though I do look forward to the day that I'm going to start on my own terrain generation alogrithm, because there are some aspects that I think could be significatnly improved. Anyway, as usual click the image for the full-size version.
Posted by FalconNL at 02:05
Monday, 5 September 2011
Today I finally have a version of my Minecraft exporter that can be used by the general public. Note that it is still an alpha release, so there are some known (and probably some unknown) bugs. You can get the release at Github. There you'll also find the readme with more details on how the program works.
Posted by FalconNL at 01:17